Wrong Pool Mate 2

Wrong Pool, Mate 2 is an original TOF-produced show and is the second season of Wrong Pool, Mate on TOF created by Sir_Guerra. This show is inspired by games such as Mario Party and Wipeout.

Gameplay
The object of Wrong Pool Mate, 2 is to cross a series of platforms to reach the flag at the end to win the game. In order to do this, they must play for points that they can win by playing a selection of minigames that are hand-picked by the controller (who is usually Sir_Guerra.)

The game is comprised of 3 teams (colored red, yellow, and blue) containing 7 people, one of which is a captain. The captains are the "hosts" of the show and control which teammates they wish to pick, who plays in certain minigames, and possible replacements.

When the game is announced, the captains must decide for themselves who should play in the next game, unless it is a game where everyone plays. After picking their contestants, the selected contestants are teleported to the playing field and the game commences

The winning team must then choose three players to cross a number of platforms corresponding to the number of points they won from the game. If one of the players fall while trying to get the point, then the point is considered invalid.

After getting a certain number of points, the team must then spin a wheel containing certain events that are either good are bad. Some of the wedges on the wheel include: Only Captains Next Round, Get an Extra Point Now, Trade One of your Team Members, etc.

When one team reaches their flagpole at the top, that indicates that they have won. However, the captain must then decide whether they wish to take the money that they have already won, or win more money by facing the boss.

The Boss
The final boss is Dr. Octavius, an octopus wearing a top hat (picture to be added soon!) that attacks any and all contestants standing in its path. As a team, the players must survive the waves of the boss and kill it to win the game. The boss is able to spawn crabs, hit people with its tentacles, and blow people away using its wind powers. In order to hurt the boss, a player must go up to one of the crossbows and fire an arrow at it. Firing four arrows at the boss will eventually kill it, winning the game for the team.

If the entire team is unable to defeat the boss, then the team is given a second chance by only allowing the team captain to solely kill the boss. If they fail, then the boss wins.

This boss has been retired and will be replaced with a new boss (TBA.)

Minigames
There are over 30 minigames that have been built for Wrong Pool Mate, 2 that were designed by Crystonus, Gabe, JohnnyZillion, and Sir_Guerra. Here are a few that you may see on the show.

A Bug's Sad Life - All players are put onto a field designed as a picnic setting. When the game starts, a disembodied hand holding a bug swatter (controlled by the controller) will move haphazardly around the field and slam down the swatter on anyone underneath it. If you touch the swatter or are caught underneath it, you instantly die and are eliminated from the game. The last player standing wins the game for their team; unless multiple people are standing at the end of the time limit in which case they win for their respective team.

A Very Angry Caterpillar - In this game, contestants are placed on small platforms that look similar to a caterpillar. When the game begins, walls that are next to each platform move towards the player in an attempt to knock them off. If a player touches a wall currently occupying a platform, then they are killed and eliminated. Whoever is still remaining after the time runs out, wins for their team.

Another Minecraft Ripoff - In this game, all players are placed on a field with multiple hexagons, similar to the design of Fall Guys 's Spleef round. When the game begins, players must jump around to different areas of the playing field while avoiding the disappearing hexagons that are activated whenever they are stepped on. If a player falls, then they are moved down to the next layer of hexagons. If a player falls through all layers of hexagons, then they are eliminated. The last player standing wins for their team.

Don't Rain on Me - All contestants are spawned on a rectangular playing field that also include ramps with pegs, and cannons that shoot deadly balls. Contestants must avoid the balls that roll down the ramp and into the playing field. If a player touches a rolling ball or climbs onto the ramps, then they are eliminated. Whoever is still remaining after the time runs out, wins for their team.

Four Corners - All contestants are placed on a playing field with four quadrants colored red, blue, yellow, and green. In each round, players get 30 seconds to scatter themselves onto a corner. When the 30 seconds in complete, the corner with the most people on it is removed, dropping the eliminated contestants into a frying pan. If there is a tie between two corners, then both corners are removed. Whichever team(s) is still standing wins.

Italian Roulette - Contestants must stand on a pizza separated into four slices and must avoid the pizza slice that will fall beneath them. If a contestant falls, they are eliminated from the game. The last player/team standing wins the game.

Laggy Spinner - All contestants compete in this lag-inducing game of skill and and timing. In this game, contestants stand on a trampoline that in underneath a spiky sweeper arm. When the game begins, contestants bounce on the trampoline and attempt to avoid the sweeper. If they touch one of the arms, then they are eliminated. Whoever is still standing after the timer runs out, wins for their team.

Look Up at The Anvil - In this game, one person plays for their respective team. Contestants stand underneath an anvil being held by multiple balloons. Each round, contestants must roll a 6-sided die containing 4 numbers: 0, 1, 2, and 3. The number that is landed on corresponds to the number of balloons popped on their side. If a contestant pops all of their balloons, then their anvil falls on them, eliminating them from the game. The last team standing wins the game.

Rolling In The Deep - Four contestants must push two balls through a course littered with obstacles, such as poles, barricades, and blocks. They must get the balls in the holes at the end to win the game. The first team to do this successfully wins the game.

Sharkeisha - In this game, everybody must avoid a shark and her baby sharks from attacking them. If a person were to touch one of the sharks, then they instantly die. Contestants must also avoid fishing nets that spawn at random places on the map, for if they get caught then they immediately lose. The last person/team standing (or whoever's still alive at the end of the timer) wins the game and earns a point.

Strategy Turtles - In this game, one player represents each team for one of the most strategic games yet. Each player operates a turtle on a board, each with their own lane of dots. Each round, the contestants can move their turtle either one, two, or three spaces ahead. However, if they choose a number that has been already chosen by somebody else, then they stay where they are. Whichever turtle makes it to the end first, wins the game.

The Chain Go Unchained - Contestants must jump across a series of platforms held together by chains, however some of the chains are faulty and will fall if one were to step on them. If a contestant falls, they must go back to the nearest checkpoint where they have to restart. The first contestant to make it all the way to the end wins the game for their team.

World's Best Driver - One contestant from each team must drive a small car through an obstacle course filled with conveyors, ramps, blocks, and spinning platforms. The first person to make it to the end, or the person who has made it the furthest, wins the game for their team.